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1. Sticky:Dev blog: Alliance Tournament XIV: Rules and Signups - in EVE Information Portal [original thread]
Cristl wrote: Any side-bets or sweepstakes on who gets banned this year? Edit: Can I ask a serious question that has always puzzled me: Why are unused points always given to the opponents at the start of the match? Surely by fielding fewer t...
- by Shahai Shintaro - at 2016.07.07 16:07:53
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2. Warp speed changes need a redo - in Player Features and Ideas Discussion [original thread]
Grobalobobob Bob wrote: Kagura Nikon wrote: oo right.. then put a rabbit running against an hippo and see witch one wins... And no mass is NEVER irrelevant. Go to physics 101. F=M.a that uncorrelated to gravity. Mass is absolute until you g...
- by Shahai Shintaro - at 2014.08.06 19:51:00
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3. Covert POS - in Player Features and Ideas Discussion [original thread]
Umm... Let's say your pos is cloaked. I fly to the moon see nothing there and decide I want a pos there. I drop my stick and try to anchor it. What happens? Do i seriously have to grab an interceptor and fly loops around the planet till I happen t...
- by Shahai Shintaro - at 2014.08.01 18:41:00
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4. Reprocessing Confusion ???? - in Science and Industry [original thread]
Danielle Yaken wrote: Alternately, if you were to compress your veldspar you could sell it in Jita for more than you can sell the tritanium you get from refining it, since compressed ore sells at a premium over the highsec mineral value. It als...
- by Shahai Shintaro - at 2014.08.01 16:49:00
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5. Refining alchemy products - in Science and Industry [original thread]
I'm pretty sure I know the answer to this but looking for confirmation. With all the crius changes, is it possible to refine alchemy products at a POS or do you need a station
- by Shahai Shintaro - at 2014.07.31 14:50:00
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6. A Idea I found for fixing 0.0 warfare - in Warfare & Tactics [original thread]
I see two issues right off the bat. The first is low sec logistics. Some times my cyno is popped seconds after lighting. If I have to wait minutes for a cyno to spool up, there is no way I'm getting a jump freighter in. The second issue that I se...
- by Shahai Shintaro - at 2014.07.31 14:37:00
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7. If I were to reform FW, what would I do? - in Player Features and Ideas Discussion [original thread]
Fer'isam K'ahn wrote: Don't forget about the suspect flag for anyone entering a plex to negate the advantages for neutrals not participating in FW. As much as I would like this, they have no advantage. They take the same penalty you do for f...
- by Shahai Shintaro - at 2014.07.28 17:31:00
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8. If I were to reform FW, what would I do? - in Player Features and Ideas Discussion [original thread]
I would add a front line to faction war. Basically, FW plexes would only spawn in systems that neighbor a system owned by the opposing faction. This would remove plexing in back water systems and farming. Deep systems could also then be upgraded w...
- by Shahai Shintaro - at 2014.07.28 17:10:00
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9. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Retar Aveymone wrote: Shahai Shintaro wrote: Exempt caps from round up and still use round as caps are never done in batches yes they are My apologies, I should have stated seldom. Even in batches, they at best being done in batches of 3...
- by Shahai Shintaro - at 2014.07.15 20:07:00
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10. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Apelacja wrote: Shahai Shintaro wrote: This stems from the change to round up. I see two possible solutions. 1) Exempt caps from round up and still use round as caps are never done in batches. 2) Multiply the required number of components ...
- by Shahai Shintaro - at 2014.07.15 19:06:00
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11. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Chris Winter wrote: CCP Greyscale wrote: 1) In the example you're giving at least, I'm happy with the outcomes you describe. The new 9% blueprints are functionally perfect (ie further research will not improve returns in any practical scenar...
- by Shahai Shintaro - at 2014.07.15 15:35:00
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12. level V skill requirements with a bonus per level: why? - in Skill Discussions [original thread]
Rain6637 wrote: frigates online... that's a pretty good one. one thing i'm beginning to see is why this level V situation could stand for so long. you know, people have just taken it as part of 'difficult' Its not difficult. As you can see...
- by Shahai Shintaro - at 2014.07.15 02:08:00
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13. level V skill requirements with a bonus per level: why? - in Skill Discussions [original thread]
Tibo Paralian wrote: How about stop using analogies to justify the status quo? I don't even know why I am responding at this point. You don't want reasons or anything else. Its obvious the only answer you'll accept is to let me fly whatever I...
- by Shahai Shintaro - at 2014.07.15 02:04:00
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14. level V skill requirements with a bonus per level: why? - in Skill Discussions [original thread]
Tibo Paralian wrote: Hey look , another IRL analogy. It's a good thing you only have to wait in EVE rather than study, practice and take tests to get the skill. Where else are you supposed to go besides real world examples? Would you like m...
- by Shahai Shintaro - at 2014.07.15 01:04:00
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15. level V skill requirements with a bonus per level: why? - in Skill Discussions [original thread]
Tibo Paralian wrote: The mastery/specialization comparison still stands, and since you like using IRL examples so much, a heart or brain surgeon can both practice their studies before officially getting their title. Shahai Shintaro wrote: ...
- by Shahai Shintaro - at 2014.07.14 22:53:00
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16. Freighters getting killed in lowsec - in Warfare & Tactics [original thread]
Tengu Grib wrote: I don't fly JF's so I've never tried this, but I've thought about it, is it possible to light the cyno right on a gate and have the freighter jump directly into HS? You land somewhere within 5k of the cyno so there's a goo...
- by Shahai Shintaro - at 2014.07.14 22:04:00
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17. level V skill requirements with a bonus per level: why? - in Skill Discussions [original thread]
Tibo Paralian wrote: You should re-read the OP. You keep using the word specialization as if the only way to learn about something is to first read a 200 page manual rather than read the first few chapters and dive in. Specialization comes afte...
- by Shahai Shintaro - at 2014.07.14 21:52:00
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18. level V skill requirements with a bonus per level: why? - in Skill Discussions [original thread]
Rain6637 wrote: can you think of another explanation, other than an original dev setting those requirements for T2 hulls based on a simple sentiment "because better," and it has been around for so long that it's simply accepted by the devs, j...
- by Shahai Shintaro - at 2014.07.14 20:17:00
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19. level V skill requirements with a bonus per level: why? - in Skill Discussions [original thread]
Decon Matarius wrote: In an age where capital ships can be trained without rank5 bs, I have to agree, it's kind of dumb for t2 ships to retain those requirements. Capital ships aren't the same thing, it's the same as moving from destroyers ...
- by Shahai Shintaro - at 2014.07.14 20:03:00
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20. Sticky:Blueprint data adjustments thread - in Science and Industry [original thread]
There any update with this or do we still need to bulk build caps to be back to what we currently have?
- by Shahai Shintaro - at 2014.07.14 19:06:00
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